

It's also up to the player to use all of the tools at their disposal within that difficulty. a difficulty setting by itself is not enough. That game is all about experimentation with new attacks and unlocking stat buffs by switching and maxing out commands as you play, but without them it just becomes a frustrating game of dying without knowing what hit you. Thinking about this in "gamer mentaility" I recently saw a streamer starting Birth by Sleep for the first time on Critical knowing fully well that they won't even try to meld anything or use any of the other new battle mechanics until the final boss forces them to, and I pity them. It just raises the stakes as much as the game would allow, at least unless you try to do a 3 heart run. Lastly, it just feels cooler for me to use Energy weapons.I only want my games to feel rewarding and have at least a minimum of challenge, so if a game creates a disonance between narrative hardship and actual challenge, I'll make sure to raise the difficulty.įor example, I'd say Hero mode is the way to play the GC/Wii Zelda games because enemies do too little damage on regular mode, but it's not like it improves the experience that much as I'd prefer if the enemies became more intelligent and faster. Not to mention now I only carry both Laser and Plasma pistols and rifles which gives me much more weight to spare. Also the rest of the Enclave soldiers went down with just 1-3 shots of my also trusty Laser Rifle. Hellfire troopers were hard as fuck to take down with the Shotgun or Chinese Assault Rifle even when I got Small Guns to 100 and kept shooting their head, but my trusty Plasma Rifle took them down in a few hits.

Then someone told me that apparently the energy weapons are stronger, so on my next character I decided to specialize in Energy weapons and did not raise Small Guns even once.

I never payed much attention to the energy weapons since the Laser Pistol kinda sucked and I never got the Plasma weapons. Yeah, I loved having every weapon on me at all times. However it was a pain in the ass to be carrying one of every Small gun with me at all times. Not to mention all the weapons you can use for different situations, like busting out the shotgun in close range or the sniper rifle to sneak attack someone from afar. When I first started playing Fallout 3, of course I went for Small Guns since that's all that you can really use at the beginning.
